#ifdef GL_ES
precision lowp float;
#endif

varying vec2 v_texCoord;
varying vec4 v_color;

void main()
{
	vec4 white = vec4(0.0,0.0,0.0,1.0)
    vec4 color = texture2D(CC_Texture0, v_texCoord);
    if (color.a > 0.0)
        color = white;
    gl_FragColor = color;
}